The age of causality is ended. Across the land, the triumphs and tragedies of all, mighty and meagre, are determined by the roll of the dice. One moment, a novice thief might pick the world’s most sophisticated lock with an old twig; the next, a beloved king might roll a critical failure on dexterity while attending a banquet, with spectacular results.

The Good, the Bad, and the Veggie
Commander Greenstick’s latest assignment is his toughest yet: on the primitive planet of Earth, a crop of his bretheren have achieved sentience mere days before

