The age of causality is ended. Across the land, the triumphs and tragedies of all, mighty and meagre, are determined by the roll of the dice. One moment, a novice thief might pick the world’s most sophisticated lock with an old twig; the next, a beloved king might roll a critical failure on dexterity while attending a banquet, with spectacular results.

12 Hours to Witching Hour
You play as an apprentice witch, who is taking part in her first Hallow’s Eve ritual. Put on your platforming shoes and get ready for